Above is a pic of Lt. Colonel James Galbraith, Regimental Colour in hand, alongside Bobbie the regimental dog and some of the other "Last Eleven" survivors of the 66th (Berkshire) Regiment, making their last stand in one of the walled gardens just South of Khig village, a few miles West of the Afghan town of Maiwand.

Monday, October 26, 2015

Pick a card, any card...

Well, I'm happy to report it looks like I will be taking my Charasiab game to the Colonial Barracks V convention in Metarie, Louisiana, just outside New Orleans, on the weekend of Friday November, 6th through Sunday, November 9th. 

My game is scheduled for the 2:00pm-6:00pm Afternoon and 7:00pm-11:00pm/12:00am Evening sessions.  If the game goes long we'll have enough time to play it through to the bitter end, and if it goes even a bit short and the players are up for it, we may be able to run it a second time.

If all goes well I hope to actually complete my second play-test tomorrow night, with the gracious and generous assistance of Daryl Haselton, a fellow Colonial gamer from just down the road in Pasadena, who I met online over at the always inspiring LEAD ADVENTURE FORUM (just click the site name to visit!).

I really wanted to run the game from start to finish several more times before taking it to the convention... but life and my various fellow gamers' own personal schedules got in the way, so right now I'll be very happy and relieved if Daryl and I can reach a definitive conclusion once before I hit the road!

By now you may understandably be asking, "So... where eactly do the cards come into this?"

Here's where: after Charasiab play-test 1.0 about a month and a half ago, I wanted to create a set of custom game charts for the scenario -- which I did -- and also a set of custom GAME CARDS.

This would not be a full set of 52 cards, but rather a scenario specific set, as called for in the "800 Fighting Englishmen" rules, with one card for each British and Afghan "Maneuver Element," Afghan and British "Bonus" cards (Black & Red Jokers serve this purpose in a regular deck), and Afghan and British "Command" cards (Black & Red Aces in a regular deck).

When I attended to the very first Colonial Barracks convention back in November 2011, I saw for the very first time ever an oversized deck of 5"x31/2" Jumbo playing cards.  I ordered a deck for myself soon after returning home, and have used them ever since for TSATF.  Their extra-large size makes them perfect for miniatures gaming, with card faces easy to delineate from even a 12' distance across the full length of the table.

Between this jumbo size advantage and the fact that I only needed a total of 13 cards for the Charasiab scenario deck -- 3 British Elements, 6 Afghan Elements, British Bonus & Command, Afghan Bonus & Command -- I decided to make my cards Jumbo size.  Even then I could still fit 4 cards onto a single sheet of 81/2" x 11" paper, though I did buy a package of thick card-stock to print them out on.

Like the custom Quick Reference Sheets I posted about a few weeks ago, creating these cards required more software know-how than I possess, so I once again called on my 15 year-old high school Sophomore daughter for assistance.  She is very busy with school and Varsity basketball and the social life of a teenage girl, but thankfully for me she managed to get everything I needed done, and IMHO did an excellent job, so now in addition to the custom game charts I also have a custom card deck, as seen below:
























NEXT UP:  I hope to be back later this coming week with a report on the second play-test, which as I said above we should play tomorrow night -- and for which we will most definitely be using the cards shown above!

Sunday, October 18, 2015

A visit to THE RAJAH'S PALACE (courtesy of Jim Ferich!)

One of the nice things about the internet is the ability to meet like-minded people who if not for the internet you probably would never have met at all.

For me one of those people is Jim Ferich, a fellow Colonial wargamer and fellow fan/customer of Chris Riordan AKA: Chris The Model Maker.

Jim left a comment here on my blog offering to send me some pics of a model Chris recently built for him, which Jim has dubbed with the eminently appropriate name: The Rajah's Palace.

As usual, Chris did a rather incredible job.  The only bad thing I could say about this model is that it does not reside in my home!

It could be used for any number of Sikh Wars, Indian Mutiny, Afghan Wars, and/or general NWF gaming purposes.  One thing that came to my mind right away was to use it as the British Residency for the 1879 attack on Major Cavagnari and his escort of Guides in the Bala Hissar.

As the saying goes: feast your eyes -- and, if you're like me, try to keep your jealousy in check...


From the collection of Jim Ferich:




















Great work by Chris, and my sincere thanks to Jim for allowing me to share it!


NEWS FLASH:

Found another 5 pics sent by Jim, which somehow
slipped through the cracks of my aging brain, but
are now posted for our further edification...



















Monday, September 28, 2015

Choosing a link in the Chain of Command...


Above: Sardar Nek Muhammad Khan - Afghan commander
at Charasiab -- ponders how best to exercise "command"...



After completing a project my partner and I had been working on for more than a year, yesterday I took advantage of a free Saturday afternoon to work on a task I set for myself in the aftermath of the Charasiab Play-Test 1.0 and mentioned in the post I did on that game: creating a set of custom game-charts for my home-brew mix of TSATF (The Sword And The Flame) and 800FE (Eight Hundred Fighting Englishmen) before heading into Play-Test 2.0.

I know next to nothing about any software programs other than Microsoft Word and Final Draft, so I told my 15 year-old daughter what I wanted to do and asked her what to use, and she suggested Excel.  It was slow-going at first and I had to regularly harass her for help, but she got me up to speed and I think it worked out pretty well.

I managed to create 4 pages of game-charts:

1.  FIRE
2.  CLOSE COMBAT
3.  MORALE (including CLOSE INTO COMBAT, STAND & FIGHT, and RALLY charts)

...and finally:

4.   MOVEMENT

This last chart led me to a bit of a rules-masher conundrum.

TSATF is an unabashedly small-scale rules set, seen by many (though not really me!) as a "man-to-man" skirmish game.  "Command" is provided by LEADER FIGURES -- two per Regular Basic Unit and one per Native Basic Unit, with additional higher-ranking LEADER FIGURES added as more Basic Units are fielded.

Because Regular Units have "TWO-DEEP" leadership, they are inherently more resilient and less brittle than Native Units.

800FE is the "Big Battle" variant of TSATF.  It plays at the Tactical level, fighting full-sized late 19th Century colonial battles.  Basic Units do include "Command Stands" but these are mostly for appearances sake and are always the last casualties removed from their units.  "Command" is actually provided by MOUNTED LEADERS who move independently and have a 12" "Command Radius."  Basic Units that start a turn "Out of Command" must pass a "Command Check" die-roll before being allowed to move normally, though if  failing the die roll and thereby going "Out of Command" they can still change formation and/or facing and fire normally.  These Mounted Leaders are only threatened by enemy action if they have chosen to ATTACH themselves to Basic Units, thereby providing that Basic Unit a Morale bonus.  Emphasis here is on the Player having to decide exactly where on the table to position his MOUNTED LEADER(s) in order to make best use of the multiple units under that figure's command.

These are two very different approaches to "Command" in two related but substantially different sets of rules, which is to be expected and is appropriate, considering the different "levels" of action the rules are designed to portray.

However...

For my Home-Brew mash-up of the two rule-sets, it left me in the above mentioned conundrum.

On the one hand, I like the way 800FE's 12" Command Radius rule impacts play and I like the idea -- mentioned in my previous play-test blog-post -- of allowing the British to field a pair of HELIOGRAPH TEAMS to help extend the reach of their MOUNTED LEADERS' Command Radius.

But... does that mean I should wholeheartedly embrace 800FE's more abstracted "Tactical" approach to command, do away with the significance of Basic Unit LEADER FIGURES, and focus the "Command-&-Control" aspect of play only on the positioning of MOUNTED LEADERS and when to risk ATTACHING them to Basic Units...?

Maybe so.  It would speed play up a bit, as dropping any element from a set of rules generally will do.

But that would mean doing away with some other things that go along with the "Old School" TSATF LEADER FIGURE approach.

As per TSATF, my mash-up rules use card-flips for assigning casualties from Fire after they've been inflicted.  Doing away with Leader Figures would also do away with the significance of ACES as casualty cards, which anyone who's ever played TSATF knows as a regular source of dramatic tragedy and triumph.

It would also mean doing away with the "+1" for all Leader figures in CLOSE COMBAT, since yes -- my mash-up also uses the old school FIGURE-VS.-FIGURE D6 melee roll-offs -- another tried-&-true source of groans of tragedy and cheers of triumph around the table.

It all comes to a head with the "Leaderless Die Number to Move" on the TSATF MOVEMENT CHART.  If each unit's internal command structure is abstracted and LEADER FIGURES are no more, then there would be no need for this number on the chart.  I could replace it with the number needed to remain "IN COMMAND" on a die roll when the unit in question is more than 12" from its Mounted Leader, as per 800FE -- thereby removing the need to add additional information to the Movement Chart page.

I considered this and went back-&-forth once or twice before finally coming to a key realization...

I ENJOY the impact on game-play which the Basic Unit LEADER FIGURES bring to the game, whether in their moments of "+1" melee triumph or the flipping of a casualty card ACE with their name on it tragedy.  In a word, for me, these moments add to the FUN of the game.

Also, in terms of saving time and speeding up play, removing Basic Unit Leader Figures from both armies will not have a very significant impact.  Yes, it will save 30 seconds here and a minute there, and it's true those half-minutes and minutes would add up, but within the overall scheme of the game, I don't think they would add up that much.  At least not enough to merit the removal of Leader Figures in their entirety IMHO.

So... I'm going to try to have my Command cake and eat it too.  I'll use both the Basic Unit LEADER FIGURES from TSATF and the higher-echelon MOUNTED LEADERS from 800FE.

It's true most of the time a compromise means accepting the worst of both sides, but in this case I hope it means the opposite of that: the best of both sides.

So with that settled (at least until after the next Play-Test, depending on things go!), here are the 4 pages of custom charts I created for the Charasiab scenario...


NOTE: click on charts below to enlarge them.







Tomorrow -- Monday -- it's back to work, but I hope to schedule the next play-test very soon, and with the charts all done, and some kinks already worked out, hopefully it will go even better than the last one.  When that happens I'll return to share the results.

NOTE: I want to give a big THANK YOU to Mitch Birdinka, for leaving a comment noting I had a big bad TYPO in the Critical & Pinned Morale chart.  I fixed and replaced the flawed chart with the new-and-improved version above.  Thanks again, Mitch!

Here's a LINK to the very cool blog Mitch runs for his wargaming club, the West Sound Warriors, up in Kitsap County, Washington.  Filled with Battle Reports on a wide variety of historical miniature games, and lots of other cool hobby stuff, it's definitely worth checking out: http://westsoundwarriors.blogspot.com