~ BATTLE OF BROOKLYN, AUGUST 27TH 1776 ~
TURN 1: 10:45 am
BRITISH win initiative roll (12 vs 9) then roll 4 coins (on D6), Gnl Grant’s Art. Ba]. fires at 1st Penn on Ba]le Hill, inflict 1 casualty (to be known as caz).
AMERICANS use 1 command coin to summon General Washington & 19th Con>nentals across East River from Manha]an, C Ba]ery (Sullivan) double fires (22”) down Flatbush pass at 2nd Grenadiers (5+ to Hit) = 1 caz. / Penn. State Rifles fire 8” at Dismounted Dragoons = 1 caz.
TURN 2: 11:05 am
AMERICANS win initiative (11-10; 3 coins): C Battery Double Fires again: 2 caz (RULES NOTE FOR FUTURE CONSIDERATION: Frank suggests that units receiving double fire in column, instead of choosing to engage in a gun duel, may choose to redeploy into line in order to make themselves a smaller target). 2nd Grenadiers fail morale & go Shaken; this earns the Americans 1 Point on the game’s Scoreboard. Dragoons suffer 1 caz & Pass morale.
BRITISH Double Fire Dragoons into Penn Rifles (in Soft Cover). 3rd Hessian battery fires at C Battery and inflicts 1 caz, C Battery passes morale with flying colors (roll box cars, so they are awarded a GOLD COIN; EFFECT: their morale will not falter or break throughout rest of game. Cornwalis continues advance (33rd and 63rd Regts.) 1st Light infantry deploys into town of Flatbush. On the South slope of the Gowanus Heights (which will become known to history as “Battle Hill”) Penn State Regt. take fire from Grant’s gun & resulting casualties cause them to go shaken, causing Scoreboard to go back down one to zero/neutral.
TURN 3: 11:30 am
BRITISH win Initiative (9-8) 4 coins: British buy 2 coins of supplies (mix of 24 red + green chips to pay for fire & maneuver). Rally 2nd Grenadiers (+1). Dragoons (down one stand of 2) remounted and withdrew (maybe used coin #4 for double action, perhaps combo of remount AND move?).
AMERICANS Rally Penn State Regt. (scoreboard back neutral). C battery fires at Hessians (Mirbach) inflict 1 caz. 19th Continentals advance toward outer works. 12th Continental mans the outer works. 1st New York moves up the road towards Bedford.
TURN 4: 11:52 am
BRITISH win initiative 8-6 (2 coins): Grant’s gun puts 1 caz on Penn State Regt, who check morale & go Shaken. Grant’s Inf. then A4ack & Rout Penn State Regt, earning +2 for Brits on the “SCOREBOARD” (Fire & Maneuver rules use a cribbage style "scoreboard" to track tactical advantage during the game). Hessians advances toward Gowanus heights.
FIRE AND MANEUVER SCOREBOARD:
AMERICANS engage in Art. “Gun Duel” (inflict 2 caz on Hessian Battery) Hessian Bat. goes Shaken. 1st Delaware fires at 44th Regt. (inflict 2 caz). Rally Penn State (go from Routed to Shaken). 22nd Continue to fire on 4th Grenadiers; (1 caz). Penn rifles fire at 1st Light Infantry (but inflict no caz).
TURN 5: 12:15 pm
BRITISH win (5-3) 1 coin. Cornwallis & Hessian ba4ery fire but miss. 4th Grenadiers move & fire at Penn Rifles (2 caz) Penn Rifles go Shaken. Meanwhile, scale miles away at the other end of Gowanus Heights, Grant’s Brigade is about to sweep Battle Hill.
Stirling decides to try to hold Battle Hill against the coming onslaught. Americans fire at Grant’s Brigade (1 caz on 44th Regt), 44th pass morale check. 19th Cont. move to post at Outer Works.
TURN 6: 12:30 PM
BRITISH win (10-7; 3 coins). Royal Marines Charge up battle Hill and wipe out 1st Delaware. Hessian Stirn Regt. Charge 17th Continentals on Gowanus Heights -- melee results in American victory (9-6), Hessians Retreat. Grant’s Battery Double Moves toward Martense lane.
AMERICANS (1 coin) C Battery fires at Highlanders (1 caz; Pass morale check). (WHAT DID AMERICANS DO WITH THEIR 1 COIN? DOUBLE FIRE... RALLY...?)
BRITISH go up +1 on Scoreboard for taking Battle Hill objective, putting them up +2 overall.
LUNCH BREAK: 1:00PM (after 2.5 hours of play)
TURN 7: 1:50 PM
BRITISH win (10 +2 Brit = 12 vs. 10 American; 1 Coin). 71st Highlanders destroy C Battery Continental Artillery (which had only one crewman left -- their heroic C.O. LT Josiah Roxbury of Cambridge, MA). Rebel skirmish fire near Howard’s Halfway house is ineffective. Cornwallis positions his brigade on the eastern slope of the Northern Gowanus Heights. One of Grant’s regts clears the woods atop Battle Hill. Grant himself leads 44th to advance up Shore Road.
AMERICANS: Sullivan falls back through Flatbush Pass towards Bedford. Stirling leads Marylanders falling back along Shore Road past the Red Lion Inn, towards the Old Stone House.
(There was some talk by the Americans of Stirling ordering the Marylanders to About Face & Fire on the pursuing 44th Regt. in an effort to cut down General Grant, who had just haughtily taken the point ahead of his troops and potentially within close range. If he'd been knocked out of the saddle it would have caused a morale check & if that had gone badly the effect might have spread -- but the chances of such a volley hitting him were deemed too slim to make the attempt worth the delay it would have caused, which would have likely made it impossible for the Marylanders to reach the Old Stone House before being hit in the open themselves by enemy fire or bayonet charge.)
TURN 8: 2:10 pm
BRITISH win (6+4 vs. American’s natural 10 = tie; re-roll: British 6+4 vs. American 3; 3 coins). Rally Hessian battery; use 2 coins for resupply (24 chips total). Hessians seize the central Gowanus Heights overlooking Flatbush Pass. Hessian Regt. Mirbach spends a turn CLEARING OBSTACLE of the Dongan Oak* from Porte Road Pass. Along King’s Highway to the NE, Cornwallis’s Cav. Fire on the enemy (Mili.a skirmishers, who they maybe destroyed?).
AMERICANS: Sullivan leads 1st New York & Penn Rifles out of defensive works to occupy Bedford. Stirling leads Marylanders & 17th Continental to occupy Old Stone House. 22nd Con;nentals take up position in the crop-fields around Bedford.
(NOTE: The "Dongan Oak" was a large old tree, mentioned in the 1685 "Patent" of then Governor Richard Dongan as marking the boundary between the towns of Flatbush to the East and Brooklyn to the West, which was cut down, either by American troops or a local farmer assisting them, & used to block the Porte Road Pass. CLICK HERE to read more about it & see photos of the monument that now marks its place)
TURN 9: 2:30 PM
BRITISH win (13 to 10) 5 Coins: British 44th (15 effectives) ATTACK Penn State (6 effectives) wipe them out while suffering 4 caz. GM awards 44th Regt. a GOLD COIN for their glorious exploits. Hessians continue to advance.
AMERICANS decide to fall back & use their one command coin to double move 22nd Cont. across Gowanus bridge & towards taking up positions in the fortifications on Brooklyn Heights.
TURN 10: 2:50 PM
BRITISH win (3+7 vs. 6) 2 Coins; Grant’s Battery double fires at Old Stone House inflicting 2 caz split between Maryland Regt. & 17th Continentals. Hessians continue to advance. Cornwallis Brigade advances. 17th Dragoons change formation into column in preparation to ride down Jamaica Pass & outflank the American left. General Howe gives the order: All forces advance and converge upon Brooklyn Heights...
AMERICANS spend their one coin to prep Gowanus Bridge to blow (requires a red chip and a D6 result of 2+, a die-roll result of "1" = fail to light fuse; may try again next turn). Stirling makes a hard call & chooses to retreat again, leading Marylanders & 17th Cont. to evacuate the Old Stone House and cross Gowanus bridge. Fort Putnam Hvy. Batteries inflict 2 caz on Hessian (Mirbach) Regt. approaching down Flatbush Pass.
TURN 11: 3:15 PM
BRITISH win (3+7 vs 5) 2 coins. Grant’s Bat. Fire (8 dice) at 17th Cont., inflict 2 caz. 17th pass Morale (11). Hessian Mirbach Bat. fires inflict 2 caz on 17th Cont., who fail morale & go Shaken (+1 to Brits on Scoreboard). Hessian Regt. Mirbach inflict +2 caz on 17th, who fail again & ROUT (another +1 to Brits on Scoreboard), towards Gowanus bridge. Cornwallis’s infantry advance over the North end of Heights.
AMERICANS spend their one coin to Double Move 1st Maryland & inquire (of the GM) what is the range of Washington’s aura (ability to boost morale roll by 1 point). Instructed to roll 3 D(6); result = 13”.
TURN 12: 3:35PM
BRITISH win (6 coins) Grant Double Fires on 1st New York, inflicts 4 caz). Hessians and Cornwallis advance.
AMERICANS blow Gowanus bridge with roll of 2 (Need anything but a 1, so just barely successful).
TURN 13: 3:55PM
BRITISH Win 7+5 to 7 (4 Coins). General Howe orders “All out attack!” on Brooklyn Heights -- Grant, Von Heister’s Hessians and Cornwallis all converge on the lower works.
AMERICAN combined heavy artillery & musket fire from A & B Battery, 1st New York, 19th & 22nd Continentals Routs Mirbach & 44th and sends 71st to Shaken morale status. 1st Maryland & 12th Cont. move into the lower works to add their firepower to the defensive line next turn.
Scoreboard is now British +1 -- down from British +8 just two turns before.
TURN 14: 4:15PM
BRITISH win 8 to 2 (5 coins). Double fire Grant’s gun, inflict 2 caz, rally the 71st. Royal Marines assault 1st New York at the south works & receive 2 caz from defensive fire. 1st NY then win the Melee 9-4, resulting in the Royal Marines being wiped out (one fig survives & is removed by British player). British units within 6” must test Morale, all passed. Cornwallis ba4ery Double Fire at 1st New York, inflict ZERO caz. Light Infantry fire on 22nd Cont., inflict 1 caz.
AMERICANS use their one coin to Double Fire A Battery at 63rd Regt, inflict 1 caz.
TURN 15: 4:40 PM
AMERICANS (with a +1) WIN INITIATIVE 7-5 (first time they've done so since TURN 2, which ended 4+ hrs. earlier) (4 COINS). These 4 "Command Coins" will allow them to place 4 x Double Fires this turn at the many close range targets before Fort Putnam and the outer works.
BRITISH C-in-C Concedes. Majority of his troops are poised to take potentially devastating fire from the Hvy. guns in Fort Putnam & Infantry Regts. lining the lower works, and he is also about to run out of logistics/supply (Red & Green chips enabling fire & maneuver).
AMERICAN TOTAL CASUALTIES: 67 (from full complement of 142 regulars + 6 Militia, all 6 of which were lost)
BRITISH TOTAL CASUALTIES: 54 (from full complement of 256)
A hard-fought, close-run contest played over the course of 5 hrs. + 20 mins. with an added 50 mins. Lunch break.
Some additional game pics, followed by more detailed casualty returns...
Detailed British casualty returns...
BRITISH CASUALTIES:
C-IN-C GNL. HOWE (main force flank march via Bedford Pass and/or Jamaica Road)
LightInfantry.....................................0 (from unit of 12figs)
CORNWALLIS BRIGADE (main force flank march via Jamaica Road & Bedford Pass)
2nd Grenadiers ................................. 3 (from unit of 18 figs)
4th Grenadiers .................................. 2 (from unit of 18 figs)
33rd Regt. of Foot ............................ 1 (from unit of 18 figs)
63rd Regt. of Foot ............................ 2 (from unit of 18 figs)
Cornwallis Battery: Gun + 4 crew
GRANT BRIGADE (diversionary force attack along Shore Road)
44th Regt. of Foot (yellow facings)... 9 (from unit of 18 figs)* (Mentioned in Dispatches despite the Army’s defeat)
55th Regt. of Foot (green facings)..... 0 (from unit of 18 figs)
Royal Marines (white facings)........ 17 (from unit of 18 figs) Destroyed (Whilst covering themselves in salty glory)
VON HEISTER HESSIAN BRIGADE (support main force attack via Flatbush Pass)
Regt. Stirn........................................... 0 (from unit of 18 figs)
Regt. Donop........................................ 0 (from unit of 18 figs)
42nd Highlanders (attached)................10 (from unit of 18 figs)
Von Heister Battery: Gun + 4 crew
“*” Denotes unit awarded a GOLD COIN for rolling a 12 (double sixes) on a morale check OR at GM discre.on for incredible accomplishment(s) against the odds and above & beyond the call of duty. EFFECT: Said unit’s morale will not falter or break throughout rest of game.
FIRE AND MANEUVER SCOREBOARD:
Detailed American casualty returns...
AMERICAN CASUALTIES:
Manhattan reserves under Gnl. Washington
19th Continentals...............................................................................0 (from unit of 18 figs)
Brooklyn Heights redoubt & outer works under Gnl. Putnam
A Battery Continental Artillery Regt. 1 Hvy Gun + 4 crew...0 (from unit of 18 figs)
Gowanus Heights under Gnl. Sullivan
22nd Continentals (Wyllys) at Bedford Pass............................1 (18 figs unit)
Penn State Rifles (Miles) at Jamaica Pass...............................Routed/Destroyed (unit of 9 figs)
Shore Road under Gnl. Stirling
1st Delaware (Haslet)..............................................................................Routed/Destroyed (unit of 9 figs)
1st Penn State Regt. (Hand & Atlee) at Red Lion Inn/Martense Lane...Destroyed (from unit of 9 figs)
Six Towns Militia ..................................................................................Destroyed (But as pure skirmishers their loss did not count against the Americans on the Scoreboard) (3 x bases w/2 skirmishers EA)
“*” Denotes unit awarded a GOLD COIN for rolling a 12 (double sixes) on a morale check OR at GM discretion for incredible accomplishment(s) above & beyond the call of duty. EFFECT: Said unit’s morale will not falter or break throughout rest of game.
CASUALTY RECAP:
AMERICAN TOTAL CASUALTIES: 67 (from full complement of 142 regulars + 6 Militia, all 6 of which were lost)
BRITISH TOTAL CASUALTIES: 54 (from full complement of 256)
View across the East River from Brooklyn showing the Manhattan skyline c.1776:
~ finis ~
This is, IMO, just an outstanding scenario & AAR! Also beautiful figs & terrain! I am so impressed I am going to try to run it for my gaming group, using the Live Free or Die rules & 15mm figs.
ReplyDeleteAny recommendations for adjustments for the rules set or scale would be greatly appreciated. Thanks for posting this.
Jerry
Hi Jerry,
ReplyDeleteThanks for taking the time to leave your comment, it is sincerely appreciated! Unfortunately Blogger won't allow me to "sign in" & comment as myself but at least I can still comment anonymously, which is the next best thing. I asked our GM your 15mm question & he didn't think the scenario would need any adjustment. Neither he nor I are familiar with "Live Free or Die" so can't really speak to that, though I have seen them mentioned on hobby forums. The obvious adjustments would be the ability to shrink the size of the table if you have limited space while still being able to lay out your equivalent of our entire tabletop battlefield -- but if you have enough room for the size we used, I think it would work great, allowing either larger spaces or larger units with more of your smaller size figures taking up roughly the same footprint as our 28mm figs did.
Over on TMP someone asked about the specifics re: the opening British Night March (Turn "0") and I posted them. I should add them to the scenario post I put here and maybe add them to this AAR post also, but for now, here they are, to use, adjust or ignore at your pleasure:
D(6) roll = number of moves up the road, using Road March category for troop type movement distance, ie: infantry move in road column 12" per turn, so roll of 4 = 48" long Night March for the Inf, 64" for cav, all in column.
No pressure but I hope you & your group get the game going & if you do I hope you'll post about it online somewhere & come back & leave a LINK here!
Thanks for the prompt reply! I'm thinking of using a 6' X 10' table. My 18mm units appear to have about 2/3 the footprint of your 28's.
ReplyDeleteA couple of additional questions:
What is the effect of "Dongan oak" on the Flatbush road?
I notice there are burning markers on the bridge near the Colonial field works. Are there special rules for this?
Do the ships and/or rowing figures near the ferry have any affect on play?
Thanks for your kind assistance!
Jerry
Jerry,
ReplyDeleteFor your 18mm figs I think 6' x 10' should work about the same as our 7.5' x 12' did for our 28mmm.
The "Dongan Oak" was a famous big old tree that had stood for at least a century before the battle & was noted in official documents for being a marker on the line separating the towns of Flatbush (to the East) & Brooklyn (to the West). Just before the battle It was cut down & laid across the Porte Road to serve as an obstacle to approaching British forces. Treat it as you would any significant obstacle in your rules. The Americans can choose to defend it or just leave it there to delay the enemy for a turn or more, depending on how things go.
RE: the fire marker on the bridge over Gowanus Creek -- As mentioned in the AAR above, on TURN 12 the Americans managed to "blow" the bridge, setting it on fire in order to prevent the pursuing enemy from using it. This is exactly what happened at the real battle. The details re: rules for successfully destroying the bridge can be found above in the AMERICAN portion of TURN 10.
RE: the ships and flatboats (c.18th Royal Navy landing craft) near Danyse's Ferry/The Narrows, they were mostly for show, but whenever the British players used a Command Coin to purchase additional logistical chips (RED for "Fire" & GREEN for "Maneuver") the chips were placed in one of the flatboats & took 1 more turn to deliver and be added to their supply. Of course this use was very rules specific!
For the larger "ships of the line" present off the coast of Brooklyn (which obviously were smaller scale than the troops)... in the days leading up to the game the GM floated the idea of rolling dice at the start of play to determine the direction of the wind, so if the winds were favorable to the British the Royal Navy could sail up the East River & provide naval gunfire support and potentially land a portion of the Army, or at least the Royal Marines, farther North up the West coast of Long Island (the obvious site would be Gowanus Bay).
Needless to say, if this had occurred it would have proven extremely challenging for the Americans. I argued against it, not because I was an American player but because I thought it would throw off the balance of play for the scenario to such a degree it wouldn't have been much fun for either side but particularly for the Americans. After some discussion the GM decided not to allow the chance of "favorable winds" for the Royal Navy. If we had added this element, the one thing that might have offset the big advantage gained for the British if they had rolled for a "favorable wind" would be adding the use of American shore batteries on Manhattan Island, which did exist, and might land some lucky hits on the British fleet before they impacted the game in a big way. At the real battle the wind made it impossible for the Royal Navy to move North up the East River, otherwise the Continental Army would have had much slimmer odds of surviving the battle. A day later when the winds shifted the British fleet sailed North, but overnight George Washington & co. had already escaped across the river to Manhattan. (Luckily for us Americans!)
Your kind assistance is very much appreciated! I apologize for overlooking the bridge burning rules. I'm going to begin working on the game table.
ReplyDeleteGracious apology unnecessary but accepted! I wish you the best of luck with the game & if you post about it online I really hope you come back & post a LINK in the comments here.
ReplyDeleteI know its almost a year late, but I just stumbled on your AAR today. Impressive game, and looked like there was plenty of action. What rules did you use? Thanks.
ReplyDeleteHi, Pan Marek -- better to comment late than never! We used "FIRE & MANEUVER," a set of "universal" rules written by a local gamer here in Southern California, tweaked a bit to more specifically reflect tactics of the AWI. Here's a LINK to a PRIMER for the rules, available on FaceBook -- unfortunately links posted here in comments aren't "live" but if you copy-&-paste the link it should work: https://www.facebook.com/media/set/?set=a.269878913059135.60614.258863347494025&type=1
ReplyDelete